<img height="1" width="1" alt="" style="display:none" src="https://www.facebook.com/tr?id=1482979731924517&amp;ev=PixelInitialized">

Fifteen years ago, I was asked to write an article for Intellectual Property Today magazine on the future of litigation technology. The O.J. Simpson trial was fresh on our minds, the use of computer animation in the courtroom was still rare, trial exhibits were not often used in litigation and the Internet was just coming to life. The question I ask you is, how well did I predict the future of litigation technology? Bull's-eye, missed-the-mark, on the right track or too soon to tell? The full text of this 1996 article is reproduced below: The Future of Litigation Technology (originally published September 1996) By Kenneth J. Lopez, J.D. President & CEO Animators at Law In Ray Bradbury's futuristic short story The Veldt, a virtual reality (VR) room has replaced the television as a device for entertainment and education. The room is capable of simulating any environment that the user desires with lifelike detail. However, like any technological tool, there is a downside to the room when it is abused. By the end of the story, the rebellious children of the house use the room to bring about the deaths of their parents by seemingly fictitious lions. Although written nearly fifty years ago, the VR room described by Bradbury may offer today's attorneys a glimpse into the future of litigation and provide some important lessons about the uses of litigation technology. Virtual reality environments are the logical outgrowth of today's high tech litigation tool, computer animation. Indeed, they are essentially real-time computer animations played in every direction of the user's vision. They give the viewer the impression that they are within a computer generated world in which they are free to move about. In sophisticated VR worlds, a user may manipulate or interact with objects in the simulated environment. For example, one could pull levers on a machine or open doors in a room. Inasmuch as today's litigators benefit from efficiency and persuasive power of computer animation, the litigators of the future will likely be able to use some form of virtual reality to help them win their cases. However, the technology will have to first grow to accommodate the formal nature of the courtroom. One cannot help but laugh at the thought of twelve jurors, a federal district judge and the litigants donning virtual reality helmets in Darth Vader-like fashion. Though it may at first sound silly, the need for this technology in the courtroom may be more urgent than one might initially think. Early in the O.J. Simpson criminal case, nineteen jurors took a $114,617 bus field trip to visit the various locations discussed throughout the subsequent trial. While police helicopters buzzed over the fourteen vehicle caravan and two hundred and fifty officers regulated traffic, court personnel attempted to shield the jury's eyes from two hundred billboards proclaiming Mr. Simpson to be either guilty or innocent. The stated purpose of the trip was to give the jury a sense of the size of the space of the crime scene and other relevant locations. However, for much less than the cost of this jury's trip, a virtual reality environment could have been constructed. In this environment, what the jury would have been able to see could have been cleansed of the shouts of bystanders, the signs of protestors and a life size O.J. Simpson statue clothed in a football uniform. The VR model could have been accurately constructed to simulate the space, the lighting and the obstacles present at the scene of the crime. Uses for this type of technology by the intellectual property litigator are limitless. For example, a virtual reality environment could be used to allow a litigator, judge or juror to manipulate sophisticated machinery or look inside and around a patented device. Possible future uses in intellectual property litigation will probably mirror today's corporate and government applications of the technology. Currently, Volvo uses virtual reality in accident simulations; Matsushita uses it to accurately simulate airflow, lighting and acoustics within a structure; architects use it to allow clients to visit a building before construction begins; the Army uses it to train soldiers and Kaiser-Permanente uses it in the treatment of patients with a fear of heights. In addition to virtual reality, the future of litigation technology is being explored in Courtroom 21 at the William & Mary School of Law. In this litigation laboratory, real-time court reporting, courtroom display systems, computer animation, video conferencing and many other litigation technologies are regularly on display. Organizations like Courtroom 21 are clear leaders in pointing a direction toward the future of litigation. Perhaps, it will be in a courtroom like this where the first virtual reality simulator is installed. It could be used not only for litigation but also as a training tool for young attorneys who wish to challenge a simulated opponent in a mock trial. An important fact to remember about virtual reality, computer animation or other litigation technologies is that they are becoming less expensive every year. What cost hundreds of thousands five years ago may today cost less than ten thousand dollars. This theme has been at the core of this series of three articles and cannot be overstated. Despite consistently positive reactions by juries to computer animation and a likely positive reaction to virtual reality, a litigator must always be careful not to intimidate the jury. All presentations should be as easy to understand as possible. Just as Bradbury teaches that an entertaining room is not a replacement for good parenting, a litigator should know that litigation technology is not a replacement for skilled legal preparation. A jury can see through and ignore the most technologically adept presentation when the underlying arguments lack sound legal foundation. Regardless, when your day comes to use virtual reality or another litigation technology, one would hope that instead of Bradbury's lions, you find that you are the shark at the top of the courtroom food chain. Contact Us for a FREE strategic consulting session and conflicts check or to make a tentative reservation for a hot-seat trial technician. originally published September 1996, Intellectual Property Today Magazine

Read More

Share:

Animators at Law is now offering flat-fee pricing for both demonstrative evidence consulting services AND trial technician/courtroom hot-seat consulting services. Animators at Law pioneered flat-fee arrangements for trial graphics consulting in 2009. Now, this popular pricing model is offered coast-to-coast for trial technician/hot-seat services. Gone forever are the days of unpredictable trial technician invoices and uncomfortable conversations between inside and outside counsel. With this flat-fee pricing model, Animators at Law clients are now enjoying:

Read More

Share:

WASHINGTON, DC — Animators at Law, a leading national provider of litigation support services, announces that it has produced what it believes to be a record-setting series of e-briefs (also called electronic briefs). The firm reports that in its latest e-brief project, it created over 60,000 hyperlinks in over 4,000 pages of court briefs referencing 5,000 additional documents in under three weeks of work. Animators believes this sets a record for the most complex ebrief created in the shortest amount of time for a federal court filing. E-briefs, or electronic briefs, are electronic versions of traditional court filings (e.g. motions, briefs, complaints, etc.) where cited documents (i.e. letters, cases, exhibits, etc.) are hyperlinked from the main filed document instead of being provided in paper form. Filed on a DVD or USB flash drive, e-briefs allow a judge and opposing counsel to review thousands of pages of information much more quickly than in paper form. Since tens or hundreds of thousands of pages are not printed and delivered, ebriefs are considered a much more environmentally sensitive approach to large litigation filings. Animators at Law has produced e-briefs for almost fifteen years making it one of the first firms to create an ebrief. Because of its magnitude, this latest project required large teams working 24/7 with specialized training and software to complete the task that was ordered by a federal judge in a prominent intellectual property dispute. Animators was able to complete the project in no small part due to the use of ACCESS, the Animators Client Collaboration and External Sharing System. An online litigator-friendly collaborative workspace with highly interactive features,this tool enabled Animators at Law and its client to send over 100 gigabytes of data back and forth across the country. Because it allows for multiple simultaneous uploads and downloads and offers AES-256 security, ACCESS eliminated the need to send thousands of files in hundreds of different emails or via an unsecured hard drive. Animators at Law’s CEO, Ken Lopez, added, “Completion of this record-setting e-brief project capped off a series of impressive Animators at Law accomplishments in 2010. The launch of ACCESS has enhanced how litigation teams review draft trial exhibits and exchange documents with our on-site trial technicians. We have continued to grow and enhance our team and, as a direct result of those upgrades, we ended the year by doubling our fourth quarter year-over-year sales. We are very proud of our work on behalf of over 100 major law firms and corporations in 2010 and look forward to continued growth in 2011.” About Animators at Law Founded in 1995, attorney owned and operated Animators at Law provides litigation consulting, litigation graphics & litigation technology to major law firms and corporate legal departments worldwide. To date, Animators at Law has worked with more than 95% of the largest U.S. law firms and consulted on more than 10,000 cases with more than $2 trillion cumulatively at stake. The firm is well known for its high-profile work in the tobacco, transportation, pharmaceutical and energy industries. Statistically, half of Animators at Law's engagements are patent-related and most of those are tried in the Eastern District of Texas. Contact Us: Alex Brown Director of Operations brown@a2lc.com 800.337.7697

Read More

Share: